NEAT Tetris
- University: UPC
- Year: 2018
AI agent that learns how to play Tetris using Machine Learning and Genetic Algorithms. It's implemented in C# and Unity. It was developed by myself during my Final Degree Thesis. The algorithm used to train the agent is NEAT (NeuroEvolution of Augmenting Topologies).
My contribution
- Playable version of GBA Tetris in Unity.
- NEAT algorithm from scratch in C#.
- Interaction between the algorithm and the game.